David Gagnon
Field Day Lab Director
David Gagnon is the Director of Field Day, an education research laboratory at the Wisconsin Center for Education Research. Composed of a diverse team of educational researchers, software engineers, artists and storytellers, his lab is focused on the intersection of situated and sociocultural learning theories with digital media, specifically video games, mobile technology and mixed reality. Field Day’s games have won numerous awards and are used by hundreds of thousands of learners yearly. Field Day also develops and supports the ARIS platform, an easy to use augmented reality game development tool as well as Siftr,a mobile platform for designing citizen science and citizen ethnography projects, that are used by researchers and educators worldwide.
Contact Information
djgagnon@wisc.edu
Office: 1161C Ed Sciences
Current Projects
Collaborative Research: AquaLab 9: Developing an online game to support science practice learning using adaptive learning progressionsField Day-Phosephorus Game
Supporting Student Learning of Introductory Thermodynamics using a Virtual Laboratory with Stealth Assessment
Field Day Lab: Identifying Struggling Readers through Iterative Game Play
Field Day-Legends of Learning
Field day- Twin Cities Public TV
Utilizing the Library System and Virtual Reality Learning Experiences To Engage Rural and LatinX Communities in Polar Research
RCN: Open Game Data: Incubating Infrastructure for STEM Learning Science and Learning Engineering With Digital Games
Open Game Data: Accelerating Learning Science Research Through Open Learner Data and Analysis
RCN: Open Game Data: Incubating Infrastructure for STEM Learning Science and Learning Engineering With Digital Games (UC-Santa Cruz subaward account)
Incubating Infrastructure to Improve STEM Learning by Leveraging Data from Digital Educational Games (Carnegie Mellon subaward account)
RCN: Open Game Data: Incubating Infrastructure for STEM Learning Science and Learning Engineering With Digital Games (Participant support account)
Utilizing the Library System and Virtual Reality Learning Experiences To Engage Rural and LatinX Communities in Polar Research (Participant Support Costs account)
Virtual Research Laboratories to Bridge from Educational Games to Real-world Scientific in Polar Regions (Main account)
Virtual Research Laboratories to Bridge from Educational Games to Real-world Scientific in Polar Regions (Participant support costs account)
Completed Projects
Field Day LabExploring the Universe from Antarctica
Field Day Lab - Year 4 Funding
Field Day Lab - Year 5 Funding
Collaborative Research: STEMPorts: Community Workforce Development through Augmented STEM Learning Experiences
Field Day lab - Year 6 Funding
Shipwreck Game Concepting