Gamification: Where Work Meets Play
June 6, 2018
Michael Beall, the director of Gear Learning at the Wisconsin Center for Education Research, agrees that the term is often misused. “One important distinction is that game design is different from gamification. Gamification can be part of game design, but it’s more specifically the adding of game-like mechanics to non-gaming environments. I happen to be a big fan of gamification, in that it can be leveraged to promote or encourage learning.
“It all comes down to psychology and understanding that meaningful play, like many things in life, is subjective,” Beall adds. “Once we understand models of player types, like Bartle’s taxonomy of game player types, it’s easy to imagine nearly limitless possibilities for gamification.”